Thursday, August 7, 2014
Saturday, August 2, 2014
Tami 'Moonchild' Stronach: Fairy Queen
If not for the advent of Youtube, I might have gone my whole life oblivious to actress Tami Stronach's brief musical pop-stardom circa 1984. There's a folder in the file cabinet of my brain that will not be left wanting, thank the stars. Anyways, I'm not sure how I feel about her winking suggestively to a grown homeless man. I mean, sure, magically transforming him from rags to riches (into what looks like a Prussian count or something) seems innocent enough on her part, but what the hell is a transient doing slumming outside this little girl's window in the first place? Goddamn have-nots. Get off my lawn and stay away from my niece!
Friday, August 1, 2014
I Loved Lucy (2014)
I typically have a problem with high-concept films that exposit to no end where action-driven storytelling would prove superior, and where lofty themes are self-inflated during stagnated scenes of weighty dramatic posture featuring characters standing around talking about what the story is about. Here, however, the continuing lectured academia concerning the potentially boundless possibilities of the untapped human cerebral cortex does not slow or interfere with the plot because, after the initial 'drug mule' setup, there really isn’t much plot at all; once our titular Lucy begins her chemical induced evolution towards the great beyond, the rest is merely a loose geographical narrative intent on rendezvousing with ("Hello, I’m") Morgan Freeman as Prof. Norman, a leading expert on the mysteries of the mind.
There are some additional details that involve French cops rounding up the other remaining bags of experimental narcotics, known as CPH4, trailed by some unhappy Taiwanese mobsters, but the feature film as a whole is one in a constant state of motion, pouring out of itself as a hyperkinetic montage-collage of ideas, imagery and monologues. Where other 2014 summer blockbusters like Days of Future Past, Edge of Tomorrow and Dawn of the Planet of the Apes pride themselves on clever narrative devices and strategic, chess-move characterization, Lucy has no such appetites. It feigns no sophistication in story structure, credible motivations or even internal logic, frankly. It’s not that kind of movie. It’s something...else—a cinematic brainstorm, alive and pulsating and, to be perfectly honest, downright fucking gonzo.
Equivalent to the film’s female protagonist, director Luc Besson seems to have (re)ingested his very own kind of super-crack directorial idiosyncrasies that charted his course throughout the 90s, of which Lucy likewise seems the accumulation. There’s the base circumstances of seedy, inner-city organized crime à la Le Femme Nikita and The Professional -- with automatic weaponry and slickly dressed henchmen -- a near fetishistic array of visual FX spectacle as seen in The Fifth Element and, from The Messenger: The Story of Joan of Arc, the fate of Man finding itself at the mercy of a commoner Woman redefined by some supernatural awakening. But Lucy also achieves its own identity. Yes, it proceeds from the same general premise as 2011’s Limitless, but that movie by comparison was boring and, ironically, limited, capping the outcome of human mind powers in attempt to serve a more formulaic corporate thriller plotline, managing only to transform its protagonist from one kind of douche into a high rolling other.
Lucy is a different creature, one that goes all the way, spiraling more to the ambitions of Tree of Life, Ghost in the Shell and Akira yet with a notably breezier and more irreverent tone, where Besson’s eccentric visual timespan of Earth’s biological eons playfully informs immediate situations; from the opening sequence, juxtaposing 'wild kingdom' Serengeti footage with Lucy’s panicky misfortune into a world of drug smuggling. The events thereafter are bent on her increasing, brain expanding percentile from 20 to the unfathomable 100. And while she quickly assumes the skills and deadly persona of a femme fatale assassin, it’s a familiar genre trope that proves rather short-lived; Besson ultimately isn’t interested in that kind of movie either, which will likely come to the dismay of audiences who expected as much from the trailer. Moreover, it never shows much interest in becoming an X-Men type superhero adventure or, to be specific, that Lucy’s ability to defy matter and physics sooner than later exceed the limits needed in maintaining dramatic conflict, which has become a major point of criticism from various online article reviews and audiences in general. She undoubtedly becomes too powerful for anyone to pose her any significant threat, including the authorities on her tail and vengeful mob boss played with smug indifference by Oldboy’s Choi Min-Sik.
It is important, though, to remember that dramatic conflict is a convention, not a necessity. Tis true that the film lacks any real tension predicated on opposing objectives of equal match, let alone any kind of 'against the odds' underdog arc. But that, in essence, is the point. Lucy isn’t running nor fighting. She is evolving and her evolution in and of itself is the singular narrative force; inevitable, unstoppable. This in my opinion achieves a uniquely different kind of thrill where, in tandem with every other character in the film, the viewer is likewise swept along helplessly towards some great unknown. Besson even contorts what would be the more traditional action set-pieces to repeatedly illustrate this theme, the highlight of which being a brilliantly filmed, first-person car chase through Paris’ rush hour traffic with a telekinetic Lucy behind the wheel and her police detective tagalong, Del Rio (Amr Waked, looking dumbfounded) reduced to a mere passenger; their vehicle whizzing by-and-in-between countless others at super-fluid speed, thereby rendering the latter as variables of zero consequence.
Well into the third act this story momentum briefly plateaus for a one-way discourse whereby Lucy expounds before Norman and his summoned colleagues the film’s central philosophical conceit: that humankind’s reliance on science and mathematical laws are ultimately its limitation -- a kind of arbitrary model of an infinitely larger reality -- and that, in her own words, "Time is the only true unit of measure." Put into effect, Lucy’s ecumenical view manifests early on as both a total cellular-sensory awareness of the very Earth’s rotation and the memory of her own childhood, even down to the infant experience, which she recounts with deep feeling during a phone call to her mother, thus concluding the last instance of her recognizably human emotional state, and that by film’s climax grants her infinite access to all of spacetime. And a particularly gutsy climax it is, replete with one of Besson’s signature shootout extravaganzas matched (no, dwarfed) by Lucy’s seated, fourth dimensional journey into prehistory and then to the very outstretches of the omniverse. I won’t go into visual or conceptual detail, suffice to say, it all ends with Freeman being given a flash drive made of stars ...I shit you not!
So is this all just a load of dopey, pop-pseudo-philosophical nonsense? Maybe, probably, not really, I dunno. What cannot be denied is the film’s intellectual commitment, zany as it may be. Zanier the better, in fact. So many sci-fi yarns fostering profound meanings strive for theoretical authenticity and to be taken seriously whereas Lucy strives only for the sincerity of wonder itself, far less an essay than it is an anthem, impassioning audiences with an imagination for cosmic data hidden in the substance of all things before our very eyes. And I applaud Besson (also the sole writer) for his spirited sense of abandon in how he throws onus to the wind while likewise having the balls to take the premise to its ultimate conclusion.
The two lead stars punch in and preform dutifully. Freeman’s casting is no doubt utilitarian as his stock gravitas allows for much of the aforementioned lecture points to go down like smooth brandy. Still, the actor conveys genuine awe when needed and it makes for a nice twist to witness his sagely status humbled in the presence of the all-knowing. For her part, Scarlett Johansson’s Revlon glamor is in full swing and she sails comfortably in rounding out the third entry to her unofficial meta-human trilogy. The male filmmaker fixation with her sex symbology has marked an interesting mini-arc personification adjacent to her ongoing Black Widow gig, from Jonze’s husky gal-pal software voice to Glazer’s alien man-eater, the latter of whom our Lucy mirrors in gaudy, streetwalking fashion, trading in a fur coat for leopard print and dying the same hairstyle it’s polar opposite, raven to platinum blonde. If nothing else, Johansson has grown more surefooted as a marquee name and never falters in narrowing a flighty Lucy of the first act into the cerebral sorceress of the final.
On to technical matters, this marks Besson’s first foray into shooting digital. Reteaming with DP Thierry Arbogast, the duo once again frames in 2.35:1 but this time trading in their usual anamorphic scope for the open flat look of a spherical lens. The resulting image sheds the poetically warped distortion of Besson’s symmetrical, laterally wide compositions for more titan-rectangular imagery, especially in its many close-ups. Lucy is a sharp, clean lined and colorfully vibrant movie. The crux of its CGI design whets the psychotropic lightshow of our heroine’s metamorphosis along with her capacity to accelerate to the farthest realms of existence. Altogether the production value easily impresses, particularly when considering its comparatively trim $40 million budget amidst a summer of triple digit-plus gargantuas. This brings up one last quality I think sets the movie apart from the general blockbuster fare: it’s not a tent-pole release. There is no feasible room for a sequel, let alone a franchise, which, for a refreshing change, spares audiences the tedium filler of half-assed backstory mythology or bridging new characters or future plotline setups. Lucy is a standalone. When it ends, it ends.
Monday, March 31, 2014
Tally Up
Akira
Ghostbusters
Taxi Driver
Blade Runner
Army of Darkness
They Live
Tron
Alien
Robocop
Back to the Future
The Warriors
Return of the Jedi
Monday, March 24, 2014
On My Radar: Sofia Coppola’s The Little Mermaid
One of my
all-time favorite directors set to take a stab at the classic fish-out-of-water
story.
It should go
without saying -- of course, there are a lot of "shoulds" in this
world -- that The Little Mermaid is not a Disney creation but originally a work
of fairy tale literature from Hans Christian Anderson, and that comparisons
with the 1989 Disney animated film is like comparing Disney’s The Jungle Book
with Kipling’s original story: vast differences, to say the least. Anderson’s
telling is hauntingly dark, psychologically rooted, sociologically reflective
(of the times in which it was written) and concludes rather fatalistically.
There are no songs. No Flounder.
I know a lot
of people think very little of Coppola, either dismissing her on claims of
nepotism or her films for being hollow and superficial, or both. Some might
also dismiss this project as yet another cash-in on the current trend of
classic fairy tale adaptations. The latter might be true to some initial
extent, but Coppola is definitely her own auteur filmmaker and bringing her
onboard to direct, in my opinion, indicates a likelier departure from
mainstream genre tropes where a young heroine graduates to warrior princes and
gets caught up in CG set-pieces.
Coppola is
traditionally not a plot-oriented, narrative filmmaker, so I’m interested to
see how, or how much, she might venture into such storytelling, or if at all;
assuming Universal doesn’t let her take the adaptation entirely into her own
realm of fashionized, mood-piece minimalism and observationalism. Another point
of consequence for me is that, to my recollection, all of Coppola’s feature
films have been shot on various locations, whereas the fairy tale material in
question beckons the fanciful artifice that only soundstage filmmaking can
provide. I’m not sure which I find more enticing: the prospect of Coppola
delving for the first time into more overt Hollywood spectacle or that she may nonetheless
opt to render fantasy settings through immersive real world environs to
surrealistic effect. Either way should prove to be a visual splendor.
Saturday, March 22, 2014
A.I. Artificial Intelligence: some passing thoughts
[Reiterated from a previous blog]
'The Best of Both Worlds' by Jonathan Rosenbaum
A.I. Artificial Intelligence - A Visual Study Part I and Part 2 by Ben Sampson
Stanley Kubrick was not an idiot. He wasn't naïve about Steven Spielberg as a filmmaker. There is a very specific reason he chose Spielberg to direct this film, and one that proves effective once you look beyond the surface-level sentimentalism. People think Kubrick would have rightly subverted the material had he directed, while not realizing the obviousness of such an outcome: Spielberg was the subversion, and a masterstroke of genius it was on Kubrick’s part to assign him the film. Moreover, Spielberg was not unaware of these reasons either, nor is he unable to recognize his own filmmaking sensibility and seize it antithetically when necessary.
We never see the outside placement of Harry and Monica's house. We never get a sense of just where exactly they live. This may seem trivial at first, but consider how common a practice it is in film to begin each new scene or setting with an establishing location shot i.e., a home, workplace, police station, castle etc. There's a general sense of geography that never really happens in A.I. The home of David's adopters seems to materialize from the inside out of nowhere – nowhere, in fact, becomes a place of its own in this film; because while the affordable livings and social lifestyles of Harry and Monica implies an upscale suburban setting, the small glimpses of their outside surroundings reveals just the opposite.
Behind Monica when she first encounters David is a open balcony revealing windblown trees beyond. During the couple's first sit-down meal with David in the dining room, notice through the background window a forest stretching the evening horizon. No streets, no neighborhoods; just endless wilderness under dark, watery ambiance. In later scenes we see Monica, David and Martin sharing a small boat along a forested lagoon, and a backyard birthday party is walled by fern and foliage, barely showing the house exterior.
Mossy primeval environments extends beyond the home setting, seemingly everywhere, on the road to Cybertronics, to the place of David’s abandonment, all-encompassing so that Flesh Fairs and even the sprawling Rouge City feel like secluded remnants of modern humankind amidst a larger natural world reborn. This of course plays into the film’s sci-fi conceit of a future Earth subject to extreme changes in climate and ecology, but it also refers the bedtime story metaphor of David’s quest for the Blue Fairy. The world depicted is at once a connotation of Christopher Robin’s Hundred Acre Wood and the inverted terrarium-like biosphere of Jurassic Park. Spielberg would revisit this aesthetic to a lesser extent and with more rainy, noirish effect in Minority Report.
The timeline
in A.I., despite its two millennia stretch, seems relative to a dream temporal.
As mentioned in the Youtube review, the film’s beginning, post Professor
Hobby’s prologue, on up to the final movement is bookended with two different
boys sleeping in cryostate. In his book 'Directed by Steven Spielberg: Poetics
of the Contemporary Hollywood Blockbuster', Warren Buckland proposes the idea
that Martin and David are one and the same, but split within a single dream as
two different individuals in contest for their mother’s love. Perhaps it is
Martin dreaming of both himself and himself as David and David’s journey or it
could be the ambitious concept that Martin dreamed David but, upon awaking,
became David, who in turn remembered the dream as himself.
Read that
last part back again to help make better sense.
Within this
dream David occupies not only the form of Martin (or vice versa) but also the
form of Gigolo Joe, as they, too, become traveling parallels of the same
psyche. Consider the fade-to-black transition from one character to the other’s
introduction, the psychological implications: David left abandoned by his
mother who is then a grown robotic version of himself, forever seeking to be
the ultimate sexual and emotional prize for all women. Cynically mirroring the
desires of Monica, now in sexual form, Joe says to his client, "I think you’re
afraid of letting go. I think you’re afraid of happiness... once you’ve had a
lover-robot you’ll never want a real man again... you deserve so much better in
life. You deserve me."
Yet I’m
beginning to wonder if Teddy is something of an R2-D2 equivalent, secretly
observing the events from an irreverent outside perspective. He certainly seems
sentient: "I am not a toy!" and more than once does he prove vital to David’s
quest, for it is Teddy who helps in David’s escape from the Flesh Fair and it
is Teddy who brings forth Monica’s DNA ripe lock of hair, which in itself proposes
an interesting idea: did Martin’s jealous scheme indirectly lead to David’s
ultimate wish fulfilled? Two of the same mind; one unconsciously serving the
other?
The
denouement to A.I. is a whopper of nihilism beset with the rosy illusion of
Hallmark sweetnes. Don’t think so? Look matter-of-factly at what is being
presented. The statement being made about the human race is not a promising
one. At first we see the externals of our failings, Global Warming’s final
coupe de grace as the world frozen over. This is harsh enough all its own. Yet
buried in the ice, so to speak, is the internal cause, one that stings the very
heart of human nature. Yes, David is granted "the happiest day of his life"
with his mother, but she is not his mother. She is not even complete human. She
is a lie.
The
Supermecha must contort the human genome in order to create an idealized
version of Monica. To resurrect the real being is to resurrect her (our)
inherent failings of responsibility beyond love. Even when Monica was real, she
never really loved David. What she felt for him was ultimately selfish. She
used David to fill the hole left by her dead son. Because the Supermecha are
great descendants of human creations, they carry on the smallest but most
potent fabric of human nature. Everything repeats itself. In the beginning the
humans create David as a lie to fill Monica’s needs; in the end the Supermecha
create Monica as a lie to fill David’s needs.
"But in the
beginning didn't God create Adam to love him?"Lastly is David himself. He's a monster, as much Frankenstein as he is Pinocchio. Rendered forever childlike and adorable, beneath the pleasantries is a spectrum of emotions made extreme. When David loves he loves absolutely and unconditionally. He's nice to his mommy. He hugs her and warms to her and makes her coffee. When darker emotions take hold David assumes strange forms and commits heinous acts. His programed loving smile behind a bedroom door glass is divided into multiple vertical planes, like a scan revealing synthetic repetition.
When
challenging Martin to an eating match, jealousy (not spinach) distorts his face
into something grotesque. He rants frantically to Joe, reaching a near state of
psychosis:
"Mommy
doesn't hate me! Because I'm special and...unique! Because there has never been
anyone like me before! ...when I am real, Mommy's going to read to me and tuck
me in my bed and sing to me and listen to what I say and she will cuddle with
me and tell me every day a hundred times a day that she loves me!" And less we forget the fact that David violently murders another David, not long before throwing himself from a skyscraper ledge; from homicide to suicide. David is a dark being. A.I. Artificial Intelligence is a dark film.

Wednesday, March 19, 2014
Soldier (1998)
[Reiterated from an old blog]
Soldier was
written by Blade Runner co-writer David Webb Peoples and, by extension, was
done so, not as a sequel per se, but as separate story set amidst the cannon of
Blade Runner's future as a distant Off-world exploit. Peoples himself referred
to the film as a "sidequel". Soldier is also something of an antithesis to
Blade Runner, the latter of which, being a sci-fi gumshoe noir, waxes uncertainty
and ambiguity on virtually every level; here, the story is about as
straightforward as you can get. This is an extremely basic action film about
the quest for humanity and the strong defending the weak. Think of it as a
hybrid of Rambo and Shane in outer space where formula and instantly
recognizable themes are equaled only by unpretentiousness. Even the opening
title credit telegraphs the no-nonsense mentality of the film as a whole.
Kurt Russell
is Todd (simply Todd, or Sergeant Todd), a man who is not a man, but an
automated tool of the military. Chosen from birth and harshly indoctrinated to
such a degree in all things war, Todd and his kind are, by all accounts,
functioning sociopaths. They do not execute orders; they essentially are the execution
of orders, materialized as walking GI units with zero questioning, hesitation
or any hint of reasoning that does not serve their command. And they certainly
do not feel. Correction: they entirely feel.
But what they
feel has been conditioned to a rudimentary vector of fear and discipline. And
when asked how often they feel this, the answer is simple: "Always". Todd is
only human biologically, as follows the arc of his character and the heart of the
story. However, the extent to which he finds a soul is careful not to break
credibility by undermining his pre-programmed militaristic nature with tact-on
excess saccharine. Todd never becomes a softy; he just adds enough
game-changing micronized compassion to his resume as a total killing machine.
But I’m getting a little ahead of myself.
The first
problem Todd faces in opening act is his replacement by a new breed of
tubie-soldiers, genetically engineered freaks with super physical attributes
and a singular emotional drive that trades in fear for pure aggression. The two
different makes are pitted against one another and Todd proves the lesser, an
outdated model – still too human. His broken but-not-dead form is literally
discarded as trash and dumped on the surface of a vast waste disposal planet
called Arcadia 234. There, he strolls into a Western motif colony of peaceful
scavengers who welcome him, albeit timidly, and thus sets up the 2nd act
conflict of whether or not he can live amidst a semi-normal community, or if he
can even connect with other people on basic human levels. The 3rd act comes
full circle as the military roundtrips Arcadia 234 as a place to test their
super-soldiers against the futilely armed colonist, and where Todd must step in
as a lone wolf protector. The movie is 99 minutes. It feels even shorter, and
it gets the job done.
First and
foremost, let’s talk about Kurt Russell. In the hands of a two-dimensional
action star the role of Todd could have been an unforgettable dud. In fact, see
Jean-Claude Van Damn in the similar Universal Soldier as a perfect example. But
Russell is a genuine actor who shapes himself a hardened blank exterior while
slowly revealing the most subtle emotional nuances through his eyes, physical
responses and speech. Speaking of speaking, Russell is limited to 79 lines of
dialogue throughout the entire film and only with one or two exchanges does he
communicate something other than dry operational jargon. Yet even with these
fragmented verbal expressions does Russell maximize a great deal of angst and
confusion, particularly when explaining tersely how he ended up astray:
"I
was...replaced."
"Replaced?"
"By a better
soldier, sir."
Most of
Russell’s performance is conveyed through two varying forms of mannerism: the
classic-yet-made-extreme Cowboy gestures of affirmation and steely resolve or
befuddlement bordering on desperate reluctance when in close proximity to
others. Note the latter when a beautiful woman tries to embrace him with
sympathy; Todd all but malfunctions like a robot presented with intimacy for
the first time. Said beauty is a mother and wife villager named Sandra played
by Danish actress Connie Nielsen; blonde, long legged, and stunningly
gorgeous. Her character unknowingly tempts Todd with sexual desire, but the
story appropriately avoids any kind of building romance (though such prospects
are left open-ended). Other familiars lend apt service to the film including
Sean Pertwee as Sandra’s noble husband, Michael Chiklis as the village nice
guy, Gary Busey as an old dog army Captain and Jason Isaacs as the sniveling
General.
British
director Paul W. S. Anderson has made and surprisingly maintained a career of
helming B-movie entertainment with A-list studio backing. With the exception of
Event Horizon, The Three Musketeers and his most recent Pompeii, most of his films, though watchable I suppose, are not really
worth mentioning here or anywhere for that matter. Anderson is a generic
filmmaker whose style of directing larger action set pieces seems to adhere to
whatever the reigning trend. In the case of Soldier, firefights and explosions
slip into pre-Matrix slow-motion by the bulk as a means to fill a scene with
only half the volume of actual staging. It's thrifty at the very least.
Anderson's action sequencing is so ham-fisted and toy-like that it borders on
goofy. During the film's intro, Todd and his men step through a brief montage
of changing battlefields that conclude with them traversing some distant lunar
landscape right out of a comic book, sporting space suites and shooting (space
bullets, I guess) in all directions. I dare you two things: 1) not to laugh at
such juvenile imagery; and 2) not to secretly love it with boyhood 'gee-whiz'
enthusiasm.
Yes, Anderson
is generic, but not incompetent. His visual storytelling, though none too
original, never falters and quieter scenes between characters even achieve a
certain amount of dramatic poise. When Sandra first lays eyes on a bedridden
Todd, she steps into four repeating frames, left to center, beginning with a
master to master-medium to medium close-up and then full close-up. The effect
is notably handsome in its composition. But what really lends Soldier its
visual allure is David Tattersall's cinematography and its relationship with
the film's production design. A color pallet of pinkish and gold hues that
blend with flesh tones and endless dusk light that filters in through stained
glass gives the aforementioned scene, among others, a warm vibrancy.
Spaceship
interiors, on the other hand, have the look of a live-action cartoon with
high-tech blues and greens while Arcadia's vistas are uniformly bronze. Even
with a 75 million dollar budget, the film's deep space visual effects are
markedly soft focus and look more like illustrated covers to 1980s Trapper
Keepers. I'd be lying if I said I didn’t find this charming. Ditto for Joel
McNeely's blunt musical score that marches along with all the finesse of those
danger themes from heyday Republic Serials.
Soldier at
its absolute best -- where action, story and character harmonize -- is the
climax fight between Sergeant Todd and the elite mutant model Cain 607, played
by Jason Scott Lee. Fight scenes in action movies are the ultimate expression
of masculine will power and assertion, cathartic for the male audience who
yearn to define themselves with fists. When Cain and Todd square off in the
rain, nothing need be said. They put up their dukes and the shit promptly gets
real. Martial combat ensues; blood, brawl and wreckage. Stats-wise, Todd is the
inferior and cannot beat Cain by strength or speed alone. How he gains the
upper hand conveys clearly his veteran experience and, furthermore, his
genetically unmolested human advantage to think inventively. It is his defining
moment.
The final shot in the film is a frontal of Kurt Russell holding a small boy in one arm and pointing out a spaceship window to the stars. As the camera pans in the object of their gaze, a swirling galaxy appears in the reflection of the glass, thereby overlapping their faces. It's one big hammy denouement for a hammy, cheese-ball film. I enjoy it.
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